Climbing gear 5e reddit. ), used gear is perfectly fine.

Climbing gear 5e reddit. Climbing onto Larger Creatures (update)// a rules system for players that wish to scale giants and dragons// includes rules for impact effects for larger creatures, called shots, and more Slippers of Spider Climbing: Uncommon magic item, requires attunement. If he wants to climb more, he can get climbing gear or pick athletics as a proficiency at some point. But I've honestly never done anything super crazy like that so I was wondering if anyone had any experience writing a similar quest and if they had any ways to make it fun and interesting? Absolutely. PHB 151 - Climber's Kit. If failing a climb check involves danger (ie, failure might cost them equipment, hit points or other resources), then the check should determine success or failure. What's the point of Spider Climb? The few times I've used it so far, I just rule that the creature climbing/on the ceiling has advantage on attack rolls, and creatures attacking it have disadvantage, which is as far as I know not supported in the PHB, just my own use of the ability. Page 182 covers this. You can use the climber’s kit as an action to anchor yourself; when you do, you can’t The party is going to be climbing a mountain to reach a hidden location that is high enough to be shrouded by clouds, and I want to make the journey to this place more interesting than just describing going up a mountain side. I'm really digging their stuff right now and I'm going back soon to pick up a chalk bucket. I converted Link, the Master Sword, the Sheikah Slate, and the Climbing Gear to D&D 5e. This product is "#3 in climbing ropes". Gotta descend into a dark cave to kill a dragon? Climbing. Need to reach a treasure chest high atop a mountain? Climbing. Climbing, Swimming, and Crawling While climbing or swimming, each foot of Movement costs 1 extra foot (2 extra feet in difficult terrain), unless a creature has a climbing or swimming speed. Hey peeps, So in my groups 5e campaign my party is coming up to the largest mountain on the continent (we're not playing in a pre-made campaign setting) Anyways, I was just wanting to reach out to this group and see what others have done for climbing mountains. I mean, is that check going to let a character literally climb a sheer wall on the side of a castle, or do they need special tools for that, or what ? Maybe I just haven't Overall, this is more of a problem with 5e's system of skill checks than with the exact DCs. I imagine they'd speed up climbing time and allow players to connect or disconnect from their gear faster. Equipment Packs The starting equipment you get from your class includes a collection of useful adventuring gear, put together in a pack. It appears in 5th Edition you can just take half movement and climb anything really. This is a 120 tiles (600ft) long map featuring a vertical mountainside full of shortcuts for your party to climb +500 ft in height, watch your step! What is the basic gear for starting on sport climbing? Im about to get paid and i wanna buy my first climbing gear. Adventuring gear still comes into play but it's less essential and A simple brass band with spiraling gear patterns on the exterior. But in general, adventuring gear should drop off. If you hold one end of the rope and use an action to speak the command word, the rope animates. Now for the questions: If I were to somehow be sucked into the astral plane, could I command the rope to take me back We would like to show you a description here but the site won’t allow us. You gain the following benefits: Climbing does not cost you extra movement. Your feet are shaped differently than mine, what's good for me is not for you. Thermal smoke grenade and some ultrasound goggles. I'm still learning 5e rules, and I understand the basics of the movement rate for climbing, and also what it says about the DM possibly requiring a Strength (Athletics) check, but it isn't clear exactly what you can climb. Mountain Climbing in 5e Looking for some assistance with ideas again, this time on how to make climbing a mountain interesting. An ascent/descent harness and gloves. Note how "up, down, and across vertical surfaces and upside down along ceilings, while leaving its hands free" is mentioend explicitly before the Climbing Speed. Erlier editions used to have climbing skills and a mounteneering skill (proficency). For context, the party are coming close to a point where one of them needs to contact their god which can only be done on a specific mountain peak. 1 and the Basic Rules (2014). Don’t bother with checks if they are taking their time and climbing cautiously. Climbing a wall acrobatically wouldn't be standard rock -climbing style of climbing, but would be something like walljumping between two close walls, or running up the corner like Jackie Chan near the start of Rush Hour, or possibly hopping up a sequence of footholds (like someone running across scaffolding poles). I want to know this because if I do decide to get in May 8, 2020 · What are the best adventuring gear in Dungeons and Dragons? The Player’s Handbook contains dozens of different items for adventuring items. Source: PHB'24, page 225. Available in the SRD 5. While climbing or Swimming, each foot of Movement costs 1 extra foot (2 extra feet in difficult terrain), unless a creature has a climbing or Swimming speed. Climbing gear, shovel, cold weather clothing, that kind of thing. The player in question has a climbing Does that mean, RAW, a Tabaxi PC or a level 6+ Ranger with the Tasha's variant can just walk up a smooth stone wall? "Move on vertical surfaces" is pretty unambiguous. A community for posting and discussing great deals on climbing gear! Climbing gear might be useful. Why is it so hard in your game? Are you proficient in Athletics, or is your total bonus -1? Does your DM always ask for a series of checks, and one failure means you fall? You didn't specify your subclasses or level, so I don't know The target also gains a climbing speed equal to its walking speed. Different areas, textures, or perhaps points of interest could be added along the climb to break the monotony. In an open field there isn’t much use for them, but in a city or a forest of tall trees you could zip around with your fantasy ODM gear. All the alchemical items available, consumable arcane enhancers (seems to be only 4e), and maybe lore books. Camouflage: in earlier editions it's a Cloak with Ruthenium Polymer, I'm actually not sure what the meta is for 5e. Ignore point 23 of miscellaneous gear, that will not apply to your home game in any way. Feathered friends/western mountaineering: if I am buying something that contains down, I am only buying from one of these two companies. This is a product I would not trust my life on, but it is being advertised as a climbing rope. I found out I live really close to 5. Seriously underrated stuff here. You can ignore difficult terrain while crawling. Torches are matches. What mundane (non-magical) non-weapon equipment do you get for your characters? I'm looking more bang-for-buck and bang-for-weight items, all ranges of character-level are fair-game here, but specify if something is only worth it for a certain class/level-range. Or does that only apply to monsters? I couldn't find any other rules about climbing speeds other than them allowing you to climb at full speed. What are some other brands folks around here are always stoked on? Thanks in Let's consider one stage of the climb: the heroes have to traverse a cliff-face where very high winds blow. Any suggestions on what a good “starter pack” would look like as far different cam/nut sizes? and then I can experiment and add to it based on need from there. If a trap or natural hazard would cause you to Gear bags for climbers Happy Sunday to all, I’m looking into gear bags for my climbing gear and want to make sure I’m getting something good enough. What might be some ideas? The ranger uses his climbing gear to help everyone. A person with 10 strength can easily learn to rock climb efficiently, but in the DND world, you'd have no bonus at all (barring proficiency). Climber's Kit [5e] Fighting while climbing? So the game I'm running is likely heading into the underdark in a while, and I'm trying to come up with interesting encounters and obstacles to throw their way. Along with this post about archetype guides, I made a gear guide about generic gear that every shadowrunner may find useful. It doesn't matter than the items in the kit only amount to 8lbs. (not everest and whatever mountain that will straight up kill you for only existing on it) But mountains that require everything. I feel like Level Up: Advanced 5th Edition did a lot of things people seem to want for 5e. Adventuring gear doesn't cost spell slots. Slightly lower on the list - Boots of Striding and Springing. What’s a good size bag to look for? Any pros and cons to some of the bags you’ve tried? Grappling Hook/Pitons - you have no clue how much the climbing kit my players bought in session 2 has come up in my homebrewed CoS campaign. The DM can call for a Strength (Athletics) check if it's a difficult surface to climb. Falling rocks, an unexpected storm, goblin arrows. 5e seeks to do away with a lot of unnecessary skill checks. Ear buds for the Much like how Dex and Str represent technique/reflex and raw force respectively I treat Athletics as a check representing 'clumsy' movement where it just needs to get the job done, like swimming, high jumping, long jumping, and climbing while carrying gear and armour. Dungeons and Dragons DM here. Climber submitted reviews, questions answered, and deals posted on gear across the web. If you want to cross a chasm and there's nothing to tie on to, this is what pitons are used for. The Proper rock climbing technique involves climbing primarily with the legs, which are naturally strong enough (assuming you can, say, perform a squat properly). Might want to up the size. Climbing a surface in 5e is literally just "Double movement cost". There is a reason that stories don't spend 1. This brings up a good point. Med kit. The climbing speed makes it so that moving on walls and ceilings doesn't cost you extra movement. 5e. Some people claim a climb speed negates a skill check (should one be imposed, as they are They're anachronistic, like pitons, but didn't make it the rules as far as I know. You can use Dexterity rather than Strength when you make an ability check to climb. Deft Climber Prerequisite (s): Dexterity 13 or higher Your agility is unsurpassed when it comes to climbing and maneuvering as you climb. A Dexterity (Survival) check suits this. Rangers get herbs and survival equipment like a climbing kit (hammer, pitons, more/better rope). I climb mostly in Utah in rock canyon and Ibex with the occasional moab trip. This was an interesting point brought up in the newest Mastering Dungeons podcast. I want to know literally the full list of stuff you need to climb a legit hard mountain. If the DM thinks it's called for, they can all for a roll to be made at advantage/disadvantage. 2 gp, 2 lb. Not technically a climbing speed, but the Thief's 3rd level feature Second-Story Work removes the extra movement cost from climbing without a climb speed. You can use the climber's kit as an action to anchor yourself; when you do, you can't fall more than 25 feet from the point where you anchored yourself, and you can't climb more than 25 feet away from that point without undoing the anchor. While you wear these light shoes, you can move up, down, and across vertical surfaces and upside-down along ceilings while leaving your hands free. Do bother with checks if some sort of external threat shows up. The cable, which should be treated as rope, can be deployed or retracted at 50 ft. A lot of stuff like this is all over amazon, products that call themselves climbing gear or something but are absolutely not safe for this purpose. I'm pretty new to climbing, just doing it about a month now. Dungeons and Dragons (D&D) Fifth Edition (5e) Equipment, Gear, & Items - Climber's Kit - A Climber’s Kit includes boot tips, gloves, pitons, and a harne Nov 27, 2023 · Generally speaking 5e doesn't use "penalties" in the way previous editions did by applying a direct negative modifier to the roll. The person climbing without a rope would need to make the athletics check, if the surface was 'slippery/smooth'. A 400ft cliff isn't that big actually. A lot. A Wisdom (Perception) or Wisdom (Athletics) check might suit this. 0a. Rope Of Climbing Wondrous item, uncommon Weight: 3 This 60-foot length of silk rope weighs 3 pounds and can hold up to 3,000 pounds. In this list, we will be taking a look at the top 10 essential items! 10. Does Climber's Kit give you any advantage on climbing checks or just lessen the risk of falling? When are climbing checks even needed? The description of the Climber's Kit is somewhat dual in meaning. Acrobatics is not for climbing. Cost: 25 gp As my party’s artificer and also that dude constantly trying to game the game (sorry to the DMs who have to deal with my player style!), I was hoping all my Reddit people could help me clarify some things with the Rope of Climbing in anticipation for my upcoming shenanigans. 5e is poor at translating game mechanics into realistic in-world consequences when compared to 3. Artificers would be my second choice, getting the ability to make a rope of climbing at level 2, the ability to cast spider climb at level 5, the ability to make gloves of swimming and climbing at level 10, etc. It feels like with the plethora of options available to casters, plus the lack of significant rules regarding most equipment (what’s the DC for climbing a rope?) makes equipment really feel irrelevant to Is it spider climb, climb speed, or neither that negates the need for climbing checks? I recently wondered what the difference was between the Rogue Thief's 3rd level "climbing no longer costs you extra movement" and an actual climb speed equal to walking speed, and it devolved into this question. Aug 26, 2021 · Assume the characters have prepared for such an arduous task so all their climbing gear is in good working order. SINs. My "50 foot rope" is a shoelace. ), used gear is perfectly fine. How is your DM handing climbing? You use 2 feet of movement to climb 1 foot. Poison - Costs are halved for crafting, gets better with the poisoner feat, and obviously is meant more for rats than people. Casters get all sorts of stuff, depending on setting/game. If you can use rope and a climbing harness to save your party a fly spell that can be used for haste in combat later, that's a win. Climber's Kit. Depending on what you could come up with, certain areas could 11 votes, 23 comments. As I understand not all mountains are the same, for some all you need is shoes/boots and others you need like all the gear. trueCheck out the weekly beginner's thread on r/climbing, this gets asked all the time there. Basically, I have a fetch quest for them and it involves climbing the tallest mountain in the world. As an action you can use this 5e climbers kit to anchor yourself; whenever you do, you can not fall more than 25 feet from the point wherever you anchored yourself and also you can not climb more than 25 feet away from that point without undoing this anchor. Any harnesses carried by a reputable retailer (not amazon, they get fake shit sold there) will be rated to the same standard for strength. You know, underground lakes, cliffs to scale up or down, gorges to cross, ropers, umber hulks, boulettes etc etc. As a Utilize action, you can use the Climber's Kit to anchor yourself; when you do, you can't fall more than 25 feet from the anchor point, and you can't move more than 25 feet from there without undoing the anchor as a Bonus Action. Grenades of various types: smoke, thermal smoke, flashbangs, explosive. 10's headquarters and heard they have a rad outlet store in front. I personally got tired of piece-shopping equipment back in 3. My "2 weeks rations" are one (relatively) big cracker that she nibbles off of. At the DM’s option, climbing a slippery vertical surface or one with few handholds requires a successful Strength (Athletics) check. In D&D 5e, they’ve made it so that anyone can do climbing, but how exactly does it work these days? Dungeons & Dragon’s 5th Edition simplified a lot of the overhead that came 30 votes, 96 comments. There's also not many combat-relevant rules for climbing, since it's pretty much assumed that anyone without a climbing speed or magic item won't try to climb during combat. We would like to show you a description here but the site won’t allow us. Jun 28, 2017 · 5e SRD:Climber's Kit This material is published under the OGL 1. As a result, it can be quite the task to figure out what you should and shouldn’t take with you on a quest. Most of it is cheap, and if everyone pools their money together, you may be able to get a cart to put it all in. . I want to make the trek more of a dungeon experience, but also periodically having to make athletics or acrobatics saving throws Jan 10, 2023 · Basically, this 5e climber’s kit includes the special pitons, boot tips, gloves, and also a harness. High quality commlink especially firewall. The spell Spider Climb. At most some enemies You get tired, etc. The rogue goes first, picking out a good route to use. In this case, a badly failed check might see their climbing gear come unsecured, or a fall down a rockface might deal damage from abrasions until the gear stops them. Very overwhelmed on where to start. I like them more than Boots of Elvenkind because they open up new options, rather than just more of the same. Maglock passkey Electronics kit if you have the skill Climber submitted reviews, questions answered, and deals posted on gear across the web. Am I missing something other than fun flavor? Climber's kit Adventuring gear A climber’s kit includes special pitons, boot tips, gloves, and a harness. Slippers of Spider Climbing need attunement but are one of my favorite items. A climber's kit includes special pitons, boot tips, gloves, and a harness. Optimizing for "Climb Onto a Bigger Creature"? (5e) How might you optimize a build around "Climb Onto a Bigger Creature"? I've got some rather ridiculous ideas that but I'd be curious to hear how you'd do it. Piton - Used to secure ropes, chains and climbing gear. If nobody has climbing gear, a successful perception check might reveal a dead explorer with a backpack full of rope, pitons, and a pair of ice axes. Reply reply More repliesMore replies Zonalar • Climbing gear? Perhaps a better question, why does the adventuring gear table (and so much of 5e in general) seem set up around the idea that you're actually going to worry about travel, food, inventory management, ect. Can someone climb it when it is not fastened to something? Can someone tell it to fasten to someone they cannot see, such as one who is in a sphere of Darkness? Any help would be appreciated. Plus climbing a wall more than 30 feet tall warrants more than one check imo because someone with 8 Str shouldn't be able to roll a 20 and climb a sheer cliff that's 60 feet tall). The ring contains a thin metal cable 200 ft long hidden inside, which can be deployed or retracted by the wearer as a mental command (a bonus action). I put Taurus’ gear in my 5e games (rope braided from the hair of dead women and steeped in the wine of the upas tree) but nobody ever gets the reference. Does anyone have a link that encompasses the DC's their playgroup uses for this kind of thing? In particular just looking for the DC to climb a vertical wall inside a cavern (not smooth). Checked it out and snagged some great 5. Been trad climbing with some buddies for a while now and ready to commit and buy my own rack. A Climber's Kit includes boot tips, gloves, pitons, and a harness. I just looked through the equipment section again and there's a lot of great gear for many situations. For your first pair, get the cheapest shoes that fit you. The holy Grail of climbing packs is a mchale pack, but I don’t have two grand to spend on a custom pack. Every rogue wants to jump, but 5e mechanics mean that they are usually horrible at it. Polymorph into a creature with a climbing speed. While climbing or swimming, each foot of movement costs 1 extra foot (2 extra feet in difficult terrain), unless a creature has a climbing or swimming speed. Climbing gear. The rest using a rope are just a bit slow going, but have no problems otherwise. Goggles/glasses to enable you to smartlink your weapons, use vision mag or thermo/flare comp. trueIt’s a nice reference and inspiration, but in the story Conan and Taurus climb the Tower of the Elephant using a grappling hook and rope. What's RAW the difference between having Climbing Speed, such as from the Class Feature Variant UA ranger's Deft Explorer or by beig a Tabaxi and " Climbing no longer costs you extra movement ", which both the Athlete feat and the Theif rogue's Second-Story Work ability give? And why do they use those different wordings anyway? My "climbing kit" is a needle attached to sewing thread. Restraints for those guards you didn't kill. How does a Rope of Climbing work? I have a party that has a Rope of Climbing, and I'm having trouble ruling on it. Source: PHB'14, page 150. Oh, and my backpack is listed as "Backpack accessory kit with REAL storage action!" Obviously i pay full price for these but it's a lot of fun to come up with. At the GM’s option, climbing a slippery vertical surface or one with few handholds requires a successful Strength (Athletics) check. Druids can wild shape into climbing creatures, but that might be considered cheating. 5 and I was glad to take preselected gear in the PHB 2 for that edition Feb 23, 2023 · Narrating it as them climbing with their gear on is just a time saver. They’re currently talking through the past 10-ish years of 5E and what’s changed, what’s coming, etc. com In the specific case of a climbing kit, the kit weighs 12 pounds, because that's what the book tells you it weighs. ) and what benefit that gives? See full list on dumpstatadventures. If it's difficult the DM comes up with a check (Ahtletics) and you need to make it. Still, I think you are right that what's still missing here is the challenge of climbing while encumbered for a long period of time. The bard verbally encourages good communication hammer + Pitons (5cp): Create holds in walls for climbing or to tie ropes, can be used to lock a door permanently shut or open, can be used to create traps, with rope, heavy objetcs and spare weapons, if needed can be thrown to make sound, or as an improvised weapon. Please explain how Rogues have evolved from expert climbers in 1e to being dependent on Strength to do so in 5e? We would like to show you a description here but the site won’t allow us. Why does it give you a climbing speed at all? Is there something a climbing speed gives you or qualifies you for that I am unaware of? Edit: Oh I see it now. 5 hours on every meal, and pause for each bathroom break. I think more than just the equipment packs, the background equipment lots are full of plot seeds and character hooks. The contents of these packs are listed here. Hi all, I was making an artificer build for fun and started questioning some applications of the rope of climbing as it is written. when hardly anyone wants to play that way? Jul 20, 2017 · How can I design an interesting climbing challenge, without completely breaking the written rules? A couple of ideas come to mind: Variation in the climb: There's no reason the climb needs to be one continuous surface. Drugs/btls/cssh (for bribery and other goodness). What should i buy? What is the most esscencial climbing gear i should have? As long as you and your players agree that important gear ( including wizard spell books and holy symbols!) and magical items are things that can be stolen, lost or destroyed and also ensure there are ways of reclaiming, finding and restoring them, then you can correct any perceived 'imbalance' as appropriate. Climbing, Swimming, and Crawling:While climbing or swimming, each foot of movement costs 1 extra foot (2 extra feet in difficult terrain), unless a creature has a climbing or swimming speed. Acrobatics represents more agile and refined movement, like parkour. The stakes are rising and villains get more deadly so a cliff shouldn't be a massive challenge any more. Wild Shape into a creature with a climbing speed. What's your favorite… We would like to show you a description here but the site won’t allow us. So, generally, I think the rules do give us some very easy ways to make short spans of climbing challenging - or, at least, as challenging as any skill check is in 5e. Grappling guns are kind of unusual because they rely a lot on the specific layout of the terrain. To make travel more interesting, I suggest creating a time crunch. And about the used gear thing- as long as it's not soft gear (ropes, harnesses, etc. A talented free-climber can climb Bear's Reach, a pretty average looking 400 foot cliff in about four and a half minutes, so for any adventurer proficient in athletics I'd expect maybe an 8-10 minute climb (shorter at higher levels as proficiency bonus rises) and for unskilled climbers, maybe 20 minutes? Or, more likely It's an athletic check RAW. Please keep in mind I am trying to stick to RAW as I might introduce it to some new players, but any sources exposing RAI can still be interesting! So here are my questions: Can you climb the rope if it is unfastened? As it says the rope can hold up to 3000 pounds I personally love hyperlite mountain gear, cold cold world, and cilo gear packs. Mar 3, 2024 · Climbing Speed in D&D When you’re adventuring, you’re bound to need to climb something. The problem is unless your DM builds tons of 3d props, the vertical element of a fight is usually neglected for the sake of simplicity. 14 votes, 21 comments. Call me a snob. Apr 10, 2018 · Are you looking for rules about what a climbing kit does, or are you asking it it's possible to be proficient with climbing kits (the way one can be with thieves' tools, etc. Stuff like carabiners and cams are perfectly okay to buy in used condition. Very good and creative approach - the skill system clearly is a weakness of 5th ed. If someone has that gear, they'll come up with something similar, and you can let them know they'd gain advantage. Adventuring Gear Common A climber's kit includes special pitons, boot tips, gloves, and a harness. per round, and can hold up to 500 lbs. If you are buying your starting equipment, you can purchase a pack for the price shown, which might be cheaper than buying the items individually. Aug 2, 2022 · Players who delve into the depths of humble adventuring gear are bound to discover various objects that can contribute a unique essence to the tapestry of their epic quest. The climber’s kit is a testament to the importance of comprehensive preparation. Aug 26, 2017 · A climbing challenge probably won't be very difficult or interesting for characters at this level and with those resources. It was originally drafted for a Living Community but it can be useful for the most part to home games. Currently I only have a saddle and spurs but know more can be kept in the bag. 10's for a good price. xivyui ipazyql tba luzsti upnpzx jkajw naviho ogkoa vkkdg ldh

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